The gameplay mechanics just feel cumbersome, and lack the fluidity that the previous Pro Skater games have. Maybe I just suck? But far too often my character flew straight up in the air and fell on the ground for no apparent reason, and passed through objects instead of slamming or skating on them. At first I thought it was my fault that I was constantly falling down and crashing. Collision disasters plague a game that’s about how the human body interacts with the world. It’s mind boggling that not enough effort was poured into expanding them to really make these levels fun.īut what are even more unacceptable are the awful physics and bugs. This is a major issue given the fact that you’ll be spending pretty much the entire time playing in these levels. Instead, they’re small, bland, and lack verticality. They lack the spirit and creativity of past Pro Skater games.
The levels, of which there are only around 7-8, look and feel painfully generic. Unfortunately, a slew of issues constantly bog down the entire experience. Pro Skater 5 puts sole emphasis on skating around levels and pulling off cool moves and combos. Long gone are the open-worlds and generic stories and characters. Instead of reinvigorating the series and the skateboarding genre in general, PS5 puts the final nail in the coffin.ĭeveloper Robomodo actually approached the project in a correct way by going back to the basics. Pro Skater 5, however, feels like a tired mess. The first four Tony Hawk Pro Skater games are fun, addictive, and nostalgic skateboarding games.